We are using C# as the scripting language. In this week's blog we would like to reach out to our modding community by answering a selection of questions from our official forums which were compiled by a key member of our community, our modding moderator 'Duh'.ġ. Some of them have brought RPG elements and character progression into a multiplayer setting, ( Persistent World, cRPG) while others are just plain silly and fun, ( Gangs of Glasgow). Over the years, our talented and dedicated modding community has created some amazing mods which have expanded on concepts and features in our game, such as Diplomacy and Pre-Battle Orders and Deployment, or completely overhauled the game to create unique and engaging gaming experiences, such as Brytenwalda and Prophecy of Pendor. Mods have always been a huge part of the Mount & Blade experience. The latest dev blog for Mount & Blade II: Bannerlord answers community questions and explains how modding will work for potential modders.